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The animation test definitely showed some of the rig's flaws and fixes.


I corrected the clavicle controls; they weren't working correctly and couldn't hold keys.

I also smoothed more weights between the neck and head.

I locked and hid transformations, rotations, and scale of some controls that I had forgotten to do previously.


Again, if I were to revisit this rig, I would make more mouth corrective shapes, or might redo it entirely using double wire transformers.



The face and body rig are complete. It is not perfect, I will probably revisit this rig in the future and add some extra attributes and corrective blend shapes. However, it is certainly usable and ready to animate.

Updated: May 22, 2019

To do the mouth corrective blend shapes, I am using SHAPES plugin found here: http://www.braverabbit.com/shapes/


It is super easy to use and really speeds the process up.


However, today when working on the mouth corrective blend shapes, my computer crashed for about 2 and a half hours every time I apply a shape to the mesh with this program. I'm getting a weird error.


Update: it was fixed by saving the file to the desktop with a new file name.

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